New Trade Machine... All Trades Henceforth must pass in this trade machine
UBA 6.0 :: NBASim :: NBASim Transactions
Page 1 of 1
New Trade Machine... All Trades Henceforth must pass in this trade machine
ALL TRADES FROM THIS POINT FORWARD WILL HAVE TO BE AGREED TO IN THE NEW TRADE MACHINE!
https://dl.dropboxusercontent.com/u/89472888/NBASIM/Reports/TradeMachine.xlsx
Two changes in the Trade Machine...
#1 - The CPU teams look at the best 3 seasons over the next 6 seasons, for each player, instead of just the next 3 seasons as one of their methods in evaluating players. Some Players values have gone up for the CPU, the human controlled teams are still the same.
#2 - There is a new Trade Block Feature in the Trade Machine. Basically, If you supply a CPU team with a positional necessity, then they will lower their asking price on players they view as not necessary.
So, if you download the new trade machine and select Indiana as the CPU team, you will notice that there is a TEAM NEEDS underneath their team name and Cash Available amount...
It says SG (so the team needs a SG) ... So, now select any SG on your team... notice a little message appears "TRADE BLOCK ELIGABLE"
Now, any player that the CPU is sending to you will have the TRADE BLOCK VALUE instead of the regular value. Red indicates a lower number. 1 to 1 trades only with the trade block system (until I can rap my head around the repercussions of allowing 2 to 2 trades for it).
EX: As far as value... The Trade, Dallas Sends Delonte West to Indiana for A. J. Price, does not work as a normal trade, but as a Trade Block Trade, Indiana accepts the value end of it! (not the cash end of it)
ENJOY
https://dl.dropboxusercontent.com/u/89472888/NBASIM/Reports/TradeMachine.xlsx
Two changes in the Trade Machine...
#1 - The CPU teams look at the best 3 seasons over the next 6 seasons, for each player, instead of just the next 3 seasons as one of their methods in evaluating players. Some Players values have gone up for the CPU, the human controlled teams are still the same.
#2 - There is a new Trade Block Feature in the Trade Machine. Basically, If you supply a CPU team with a positional necessity, then they will lower their asking price on players they view as not necessary.
So, if you download the new trade machine and select Indiana as the CPU team, you will notice that there is a TEAM NEEDS underneath their team name and Cash Available amount...
It says SG (so the team needs a SG) ... So, now select any SG on your team... notice a little message appears "TRADE BLOCK ELIGABLE"
Now, any player that the CPU is sending to you will have the TRADE BLOCK VALUE instead of the regular value. Red indicates a lower number. 1 to 1 trades only with the trade block system (until I can rap my head around the repercussions of allowing 2 to 2 trades for it).
EX: As far as value... The Trade, Dallas Sends Delonte West to Indiana for A. J. Price, does not work as a normal trade, but as a Trade Block Trade, Indiana accepts the value end of it! (not the cash end of it)
ENJOY
Drewstacks- Posts : 229
Join date : 2013-08-25
Similar topics
» FA signing, Cut and Trade rules!
» Spurs - Nuggets Trade
» Spurs - Pistons Trade
» How does one contest a trade???
» Portland / Washington Trade
» Spurs - Nuggets Trade
» Spurs - Pistons Trade
» How does one contest a trade???
» Portland / Washington Trade
UBA 6.0 :: NBASim :: NBASim Transactions
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum